Categories
1900-1949 Games

Thursday Fun – April 1st Party, 1934

Happy April Fools Day! Who’s having an April 1st party? What do you mean, you’ve never heard of it?

Here’s Sid G. Hedges’ ideas from The Home Entertainer for such a party. “You must be careful, however, that all the guests are congenial and chosen carefully”, as this is not a party for those who take themselves particularly seriously. It’s a practical joke made into a party, really – motor horns under the front door mat, rubber coat pegs so your coat falls on the floor, serving fake food and luring your guests down dark corridors strewn with balloons and bells.

The games suggested are idiot-themed – “Dunderheads”, where people and professions are all mixed up and you have to identify them correctly, and “Hat Dance”, where you “Fit two players with dunces’ hats, and let them see who can first knock off the other’s.” I’m not sure if you have to use your hat to knock off the other hat like rutting idiot stags, or if you can just punch it off instead. A thought – did people used to actually manufacture dunce’s hats?

The Home Entertainer, 1934
The Home Entertainer, 1934
Categories
1900-1949 Games

Friday Fun – Rhubarb Charades, 1934

From Sid G. Hedges’ The Home Entertainer comes today’s game – “Rhubarb Charades”.

It’s quite an involved version of charades, where one team picks a famous person (in their example it’s Hitler) and then chooses further famous people whose names start with each letter of the original name. The team has to act out all the people in order, imitating them by only using the word “rhubarb”. It’s a nice idea but your impersonation skills would have to be pretty decent for the other team to not get fed up by the time you finally got to the main character.

It would be a good game for “Whose Line is it Anyway?” though.

The Home Entertainer, 1934
The Home Entertainer, 1934

Oh, look! It never fails to amaze me just how much is archived on the internet now. I’ve unexpectedly found the rather brilliant minutes dating from the 1945 meetings of Rothley Youth Club in Leicestershire

They certainly played a lot of games in their meetings. Not only “Rhubarb Charades” but also “Winking” as well. Maybe they had the same book as me?

Also, this bit!

Cor blimey!
Cor blimey!

Categories
1950-1999 Games

Friday Fun – Ghosts

I haven’t got a book scan for this post, but this is a top game for any fellow word-lovers out there.

When we were little, one night a week me and my brother went round to my Grandad and Nan’s house for tea. We played games all night long, while eating crunchy spaghetti (Nan’s rather unintentional speciality) and cherry cake. Our favourite were Up Jenkyns ,Yahtzee and Ghosts.

Ghosts is a game of two halves – it’s starts off as a spelling game and then subtly turns into a fun and annoying exercise in sabotage. I’m sure there’s a million different rules of the game out there, but this is how we played it:

You need at least three people for this game, but four to six people is probably ideal. We played it as a spoken word game, but you could also write it down, which would be easier way to keep track of the letters. Everyone begins the game with three lives. One person chooses a letter to start and then everyone takes turns to add a letter onto the growing word. The aim is not to be the one to complete a word, and if you do, you lose a life.

You do need to agree a minimum word limit – we had the rule that three-letter words didn’t count as it would be pretty hard to avoid completing three-letter words all the time. You also need to have a word in mind when you add your letter as if the next person thinks you’re bluffing they can challenge you to state your word. If you can give them a valid word the challenger loses a life, if you can’t, you lose the life.

What tends to happen is that you’re thinking of a longer word, and you end up making a shorter word by accident – say, you’ve just added a “d” to SAN because you’re thinking of “sandwich” but, bad luck, you’ve completed “sand” instead.

So far, so straightforward.

The fun bit is when someone loses their three lives. In a lesser game, that would be it, the end of your go. But in Ghosts, the logical consequence of losing your lives is that you turn into a ghost. And, as a ghost, all players must pretend you don’t exist. If the ghost manages to get another person to talk to them, the player immediately loses all their remaining lives and becomes a ghost themself. The last non-ghost left is the winner.

I quite liked becoming a ghost in order to perfect the techniques of getting people to talk to you by accident. The best way is just to sit quietly for a while until they forget about you, wait until the rest of the players are concentrating on a tricky set of letters and then say something innocuous like “Does anyone want a drink?” or “It’s getting dark, shall I stick the light on?”.

Can’t wait to teach it to my kids when they’re good enough at spelling – although as they’re currently 5 and 1, I have a bit of a while to go….

There’s some more variations on Wikipedia.

Blimey, I love the game but a look at all the more expert ways to play hurts my head:

“Superghost (also known as Lexicant or Llano) is played by choosing either the beginning or end of the growing word fragment and adding a letter there. For example, given the fragment ERA, a player might offer BERA or ERAD.

Superduperghost is played by deciding whether to reverse the letters of the word fragment before adding a letter to the fragment’s beginning or end. For example, given the fragment ERA, a player might offer BERA, ERAD, NARE, or AREN. This variant was first broadly adopted at the 1978 World Science Fiction Convention in Phoenix, Arizona.

Xghost (sometimes also known as Superduperghost or Llama) is played by adding a letter anywhere in the growing word fragment, including between letters. For example, given the fragment ERA, a player might offer BERA, ERAD, EBRA, or ERMA. This version was invented by Daniel Asimov around 1970.”

The Radio 4 show “I’m Sorry I Haven’t a Clue” (which I had the pleasure of seeing live in Liverpool a few weeks ago) has its own version, called “Cheddar Gorge” in which you add whole words onto a growing sentence, and having to avoid ending the sentence. Here it is (any excuse to have a look at the divine Graeme Garden) –

Categories
1900-1949 Games

Friday Fun – Winking, 1935

Oh, look at this beauty! It’s The Home Entertainer by Sid G. Hedges, the author of my first 1930s book purchase many years ago, The Universal Book of Hobbies and Handicrafts. The chapter on self defence in that book is just the best – https://skittishlibrary.co.uk/dirty-rotters/

So when I saw this I had to get it. It’s a book full of party ideas, entertaining tips and games. And I do love a vintage game (especially on a Friday). But! Incredibly, the book arrived still in the original packaging it was posted out in, in 1935. Wow, wow, wow, as my baby daughter likes saying (although she pretty much exclusively says it while looking at light fittings). The address it was posted to was number 27 1/2, which is a bit odd.

So, here’s the first Friday Fun in ages. A game called “Winking”. I wouldn’t have thought it was possible to describe something as delightfully sexist, and yet that is how I find myself thinking of this.

The Home Entertainer, 1935
The Home Entertainer, 1935

(Nb – my friend Neil has just pointed out that the men and women swap places in this game after one round, which I completely missed. So, there we go, not sexist anyway.)

Categories
1900-1949 Ephemera Games

Happy Families, 1910

Happy Families, old-school style, is a fascinating game – mainly because of the tradition of depicting the families in Victorian caricature, all big heads and semi-human appearance. For this reason, I was equally intrigued and unnerved by the card game as a child.

For the princely sum of 99p on Ebay, I purchased this lovely Chad Valley Games pack from 1910. In pretty good condition for a pack of cards over 100 years old.

Happy Families game box, 1910
Happy Families game box, 1910
Happy Families card game, 1910
Happy Families card game, 1910

Here’s the rules:

Happy Families rules, 1910
Happy Families rules, 1910

If you’re a comedy fan like me, a fun game with Happy Families is to decide which League of Gentleman would play each role, if Happy Families was a film (please do this, Mark Gatiss).

So for example, deffo Steve Pemberton for the terrifying Mr Drug the Doctor and Mr Blonde the Barber. Reece Shearsmith for Master Groats the Grocer’s Son and Master Putty the Painter’s Son (and Mrs Putty too), and Mark Gatiss for Mrs Howler the Singer’s wife and Mr Clamp the Carpenter. You’re allowed Jeremy Dyson.

However, I am having trouble imagining anyone but Michael Palin as Mr ‘Arris the Aristocrat. This is a good pun, ‘Arris being the first part of Aristocrat and also a slang word for arse. I love the tortured way this became Cockney rhyming slang – arse was firstly “bottle and glass”, then just “bottle”, which, via a new rhyme, became “Aristotle” and then “Aris”.

Anyway, here are the families. Creepy, aren’t they? Look at the cold, dead eyes of Master Bull, the Butcher’s Son.

Categories
1950-1999 Games Music

Friday Fun – “Which is the boy for you?”, 1976

A quiz! From 1976 and the slightly Yewtree-tastic annual of Radio Luxembourg’s official magazine Fab 208.

A little insight into mid-70s teen dating. Although the girl who previously owned this book was a bit undecided about her choice of boy.

Which is the boy for you?

Fab208 Annual, 1976
Fab208 Annual, 1976
Fab208, 1976
Fab208, 1976
Categories
1900-1949 Games

Friday Fun – A Game of Days, 1938

Another parlour game from “Titbits Book of Wrinkles”, 1938.

Titbits Book of Wrinkles, 1938
Titbits Book of Wrinkles, 1938
Categories
1900-1949 Games

Friday Fun – Feeding the Blind, 1938

A game from “Titbits Book of Wrinkles”, 1938.

A game for the less athletic this week – if you can eat a trayful of chocolates in record time, you can win this one.

Titbits Book of Wrinkles, 1938
Titbits Book of Wrinkles, 1938
Categories
1900-1949 Games

Friday Fun – The Hollywood Kiss, 1938

An easy little trick with matches from The Weekend Book, 1938.

The idea is to make two matches “kiss” with the “lady match” being lifted up, as if swept off her feet, Hollywood-style. Whittling legs is optional.

Categories
1900-1949 Games

Friday Fun – Man-hunt, 1938

This game needs a group of people large enough to be split into two teams (to make any number of hunters and two hunted), the great outdoors and a pub lunch – what could be better?

From “The Weekend Book”, 1938.

“Outdoor active games

Man-Hunt

This is strenuous and any number can join in. It is more exciting than a paper chase, and does not litter the country with paper.
First mark out an agreed area, say six miles by one, on the map, limited by recognisable natural features, outside which the men must not go, with your starting point on one end line and a suitable pub, as your objective, in the middle of the other end line. The hunters set off later and the two men a quarter of an hour later. The hunters may not blockade the starting point nor the objective but should stretch a cordon across the area and ambush likely points in the attempt to stop the men from passing through.
You have lunch at your objective and man-hunt home. It is unsuitable for crowded suburban areas.”